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When I first played Dragon Age: Origins I immediately when to the mage same within Dragon Age: Inquisition until a bug started happening every single time I attempted to even play a mage. That bug being I couldn’t play the game and could endlessly walk around Haven without interactions of any other characters until I forcefully quit the game then started again as a different class. Typically settling on warrior with a sword in one hand and a shield in another. But since beginning my Let’s Plays on each of the games over on my gaming channel, I’m been really preferring the rogue class recently. But which is better of the three?
Rogues are crafty combatants who succeed in battle by combining speed, subterfuge, and a wide range of abilities to bring their opponents down in unexpected ways, sometimes before the enemy even perceives danger. Rogues can pick locks with great skill, incapacitate enemies with ease, or sneak up on targets to deliver a devious and crippling back-stab. Dexterity and cunning are essential for a rogue, as many rogue and rogue specialization abilities rely on high cunning and dexterity. As far as the differences between the games:
- Dragon Age: Origins – Rogues can specialize in two different weapon types: dual weapon and archery, and can switch between the two.
- Dragon Age II – You can’t switch being two weapons as you could in Origins nor experience damage from heavy armor. Like Origins, you are not constrained around weapon choice but abilities are.
- Dragon Age: Inquisition – When you create your character you have to choose one of the play styles. Either dual weapon or archery, once you pick that is your selection for the rest of the game as switching is not always possible as leveling up changing your stats based off what you picked in the beginning.
This class relatively is the same throughout all the games. If you pick mage, you can choose any type of spells you want to specialize in. From elemental to spiritual. Spells are meant to deliver damage and debilitate their enemies, as well as support and heal their allies. In addition to individual spells, mages have the ability to cast multiple spells in a row resulting in a spell combination. The weapon of choice is the staff and armor is light-weight and doesn’t offer much for defense. They also have AOE (area-of-effect) attacks that can be insanely useful when dealing with a lot of enemies.
This class has changed from game to game but overall has the same focus of fighting in the front and in the heat of the battle. For the sake of dealing maximum damage and keeping the attention of enemies, warriors themselves rely on melee combat, not ranged weapons. Warriors draw from stamina for abilities and powerful attacks that damage and hinder opponents. As far as the differences between the games:
- Dragon Age: Origins – Warriors have access to all weapon talents including: dual weapon, archery, weapon and shield, and two-handed. As well as the ability to switch between two different weapons each with their own hotkeys.
- Dragon Age II – You can’t switch being two weapons as you could in Origins nor experience damage from heavy armor. Like Origins, you are not constrained around weapon choice but abilities are. Warriors are also the only class that can actively gain the hate of multiple foes at once, controlling the flow of battle and keeping their more fragile teammates alive.
- Dragon Age: Inquisition – When you create your character you have to choose one of the play styles. Such as weapon and shield or two-handed, once you pick that is your selection for the rest of the game as switching is not always possible as leveling up changing your stats based off what you picked in the beginning.
It really just depends on how you enjoy playing games. Do you love being in the middle of the battle or from a distance. Or the trickster that darts in and out to deal out damage to enemies. Which would you choose?
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