Your Decisions in Video Games Don’t Effect the Plot

Your Decisions in Video Games Don’t Effect the Plot

One thing about video games that I find a tad bit annoying is when your choices in the game don’t really have an effect on the outcome of the game. Now it may change a few minor details, but ultimately the game ends the same way. But that doesn’t mean I like them any less, in fact, some of these are my favorite games. In Dragon Age, you can do the Dark Ritual in Origins or skip it but either way you end up killing the Archdemon. And yes, one allows the warden to live but the dragon is still dead. In Mass Effect, you can save the council or let them die, but either way you stop the reapers from destroying the Citadel. In Until Dawn, you can choose what to do in key situations and the only thing that happens is relationship change/someone may die but the game still ends the same way, the wendigoes are destroyed.

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December 23, 2016
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Until Dawn: True Monster of the Game

Until Dawn: True Monster of the Game

Until Dawn is a teenage horror video game on PlayStation. Where your decisions effect how the characters feel about each other and if they live or die. And there are two plots playing out during the chapters of Until Dawn. One of the psycho and the other being the Wendigos. And you can argue who the monster or villain of the game is. But it’s quite complicated when you go through the game. Yes, the wendigos are the villain but it’s not the real monster of the video game.

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November 25, 2016
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